Welcome to the 301 thread! This will be a place where we can have homework discussions, improv thoughts or questions, "Aha" moments, and any other interesting "finds" you may have! I really want this thread to be a place for us to dive in and keep the conversation going over the week in the forums. Yay Improv!!!
"you are my least favorite cousin Matilda"
talk about finding the weird/funny early on!
Game to me is being able to play fully on the puns early created in the scene. It was interesting to have the time and space to follow and elaborate the weird in initial scenes, the interactions created with the help of the audience was also great when exploring this idea of game.
I watch a lot of Friends for one simple reason, Joey's game.
Though I'm a little unclear on how to use the idea of game properly, this character does great at setting up the audience for a full rotation on his character take on life. It usually ends up circling around to a great weird/funny.
Favorite moment: "We can't call it a Thumb War anymore, it has to be called a Negotiated Finger Treaty." It was a fantastic way to heighten the scene, I wish I could've heard more.
Game: the identifying of the strange/quirky subject in a scene and using it as a base to build a bigger and bigger narrative. The "game" of a comedic scene is that odd thing that props up the scene/story and produces a comedic effect.
I'm a huge fan of How I Met Your Mother, so naturally my life is LEGEN...wait for it...DARY. LEGENDARY. This is something that Barney says all the time and the audience is always waiting to see how it will be worked in and/or what Barney will say in between both parts of the word. Also in the first couple of seasons whenever he would introduce a girl to Ted he would use the drawn-out phrase "Haaaaaave you met Ted?"
Favorite moments: 1) Diane not falling for Ben's ol' rattlesnake soup trick. 2) The detective guilty of every crime. 3) The "Criss-cross apple sauce because 'Indian Style' is racially insensitive" eight year-old kid.
Game = the repetition/heightening of a character's unique response to its environment or scene partner in a manner that reinforces the character's personality or reality of the scene.
Example of Game: In the movie Swiss Army Man, Daniel Radcliffe's character is introduced with a fart when Paul Dano's character finds him. As the story progresses, his farts become increasingly useful and are utilized in a variety ways in order to keep them both safe. Ultimately, his final act of flatulence is how Radcliffe's character leaves the story.
Most memorable opening line for me was: "You are my least favorite cousin, Matilda."
I also enjoyed watching Ben and Diane's sibling relationship, where Ben was trying to feed Diane rattlesnake soup but Diane wasn't falling for it.
Game: it is the thing that organically happens in the scene that is done/visited multiple times (with heightening) and becomes a characteristic/truth. It is a magical pattern of sorts.
I love IT Crowd. It is ridiculous fun and makes my memories of nasa more amusing.
In every episode, Roy says, "Hello, IT. Have you tried turning it off and on again?"
It turns into a recording in later episodes and heightens to a bomb situation.
Great examples/descriptions of game everyone!! And thanks for the reminders of all the fun scenes from last class, such great scene work :) Looking forward to exploring game more in this afternoon's class. See you soon!
1: We are the most unseemly heroes ever.
2: Yes, we are the most unseemly heroes ever. My cape is so static clingy, I keep getting tangled in it.
1: I had to get an orthotic insert put in my left boot. Now my super boots don’t match!
2: At least you look tall when you’re standing. That might scare the bad guys.
1: My utility belt is too tight. My belly is blocking all the gadgets.
2: My mask keeps falling off my head, everyone will see my face!
1: Oh, no, Fionn! We have to keep our identities secret!
2: We are not very good at this at all.
1: Well, we could try being bad guys.
2: That would never work, Enzo. We can't afford to dress that well.
Emotion. Well, it wasn't my favorite, but it did seem the easiest to use. It's not always hard to increase or decrease the level of emotion. Well, with support of the teacher, it was easier. I didn't start stomping my biggest, until I was encouraged to. But I think it's fun to be able to pick an emotion and play with it, and start somewhere with it, and end up somewhere else with it.
The most fun way for me was Emotions. It was a clear path for heightening because all I needed to do was listen to my scene partner and respond with the emotion chosen, heightening at each gift given. To me, Emotion is like a built in "make it worse" or "make it best" game.
•Facilitating game through tag-outs: This is a great tool for enhancing a particular character trait. Once identified, the fun for both the players and the audience comes from exploring that trait in different environments/ situations. I believe the key for successful tag-outs is to keep them short. Quickly establish the new scenario, allow the character to play on his trait, then get out.
•Sweep edits: Trust your instinct to edit. If the game exploration is done, or there's a huge laugh, go out on a high note. Your teammates won't begrudge you editing early and making them look good.
•Montage: I think that free-form scenes can lead to amazing discoveries, and that Montage lends itself to A-->C connections. As with most any improv, I think Montage is successful when strong choices are used to make initiations. These choices can emotional, character-traits, or endowments that add depth/ground the scene.